Playing through this game with my best friend, The Lord, was a challenge to our friendship, but in the best way possible. The puzzles are fantastic, the cooperative elements work incredibly well, and despite a relatively low replayability value, this game truly stands out as a co-op treasure. I was totally engaged with these puzzles, even submitting to breaking out a pen and pad of paper, to get all the details straight. I don’t want to spoil much in terms of puzzle-mechanics, but as a fan of Skyrim and Dungeons & Dragons, I felt that these puzzles were fresh, fun, interesting, and challenging. To solve the puzzle, your partner’s understanding of his room, and moving parts, along with your collective ability to put the pieces together is needed. There are a ton of rooms in the castle and each one is packed with moving parts to a puzzle. When you left click, you begin speaking into your walkie-talkie, which is directly transmitted to your partner’s talkie, which glows orange and broadcasts your mumbling voice. But more importantly, left click for Push-To-Talk. The controls are simple, WASD-movement, with sprint, jump, interact, etc. Really, you feel trapped in a musty, haunted castle basement, with blood spatters, coffins, and demonic symbols on the walls, and all you want to do is solve the puzzles and get the hell out. We Were Here Too is the best Escape Room I’ve never been to. From there, we struggled through a large assortment of puzzles, relying on both of our communication, observance, and puzzle-solving skills, to attempt an escape from the castle. The comms system is a neat and immersive touch, and it got us right into the feel of things. Then, we were describing our environments, in overly necessary detail, via the walkie-talkies, trying to figure out what we had to do. Hello? Can you hear me? This is awesome.” Suddenly, a bright orange light and a loud crackling sound erupted from the device I had been idly holding in my hand. On a pedestal, almost begging to be touched, were a series of tiles, adorned with symbols I couldn’t recognize, let alone describe. I heard the sound of scurrying little feet as I walked toward the center of the room. The brick walls were clogged with dirt, ash, and dust, and the only light source emanated from the center of the room, a few flickering candles. I was in a dark, dank basement of a castle. To start, I chose The Peasant, and my partner chose The Lord. However, you are always working with them in one way or another. Based on your decision, you’ll play through an entirely different side of the game than your partner. The game offers two roles for each player to assume – The Lord and The Peasant. My partner and I were connected right away, and were immediately in too deep. Setting up a friend lobby takes seconds, and works well.
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